![]() ![]() Lightwave helpfully provide a database of these plugins on their website and we’ll pick out 7 of our favorites that will make your life easier. Some of these plugins end up making it into the software itself and other plugins sit well alongside the main software package. ![]() You no longer have to return to Modeler for weight painting. It opens the door for users to take a piece of software, in this instance Lightwave 3D, and make it do more than the creators of it have managed to so far. Immediately after editing weight maps, you can get the results in the viewport, if your object contains any active bones, morphs and displacements, including all of those effects. Weight smoothing, mirroring, normalizing, and other useful commands. The Transfer command transfers vertex weights from the whole or portions of an object onto another. For example, the BindMesh command allows you to bind your character object to the bones by automatically creating a vertex weight map for each bone. This tool is totally helpful for weight editing with various commands. With various brushes, you can smoothly paint and blur vertex weights and can fill a region with any value or gradient at once. ![]() Paint Weights is a weight painting and editing tool for LightWave Layout. Minimum requirements: Internet Explorer 11 and higher, Chrome 56 and higher, Safari 10 and higher. If your shopping cart doesn't work, please update your web browser to the latest version and try again. ![]()
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